

The game describes itself as a story that unfolds with every turn you take, and this is pretty accurate. The narrative is also intimately tied to the gameplay.

I’m no expert on this subject, so I can’t speak to the accuracy, but I found the characters interesting enough to want to keep going through the game to learn more. As you play the game, you’ll occasionally have the opportunity to sit around a campfire and exchange stories, where you learn more about characters from Arthurian myth - Lancelot, Guinevere, and Morgana la Fey, among others. The characters though have a bit more going on and are where most of the meat of the narrative lies. Or some events can simply be stumbling across some bears in a forest and you need to dispatch them. As such, most of the events of the game consist of things like happening upon a village, the villagers are supportive of your cause, and they give you some rations. Though, because of the nature of the game, the overall narrative never particularly deviates from your main objective: getting to King Arthur. The developers have even stated that they want some of the mechanics to be opaque so that you can’t manipulate things entirely in your favor. Well, it’s a bit hard to critique the story because the changes depend on who knows how many factors. One might be tempted to then call this game a roguelike, but aside from that, it doesn’t bear a lot of resemblance to that genre. When your main character dies, you also start over from the beginning.

The point is, replayability is a very large focus here. It’s a very dynamic story, and I’m not sure if it’s procedurally generated. Characters can be friend or foe depending on conversation choices, and battles can change at a moment’s notice depending on how you approach them. This game focuses more on the small scale though, as the narrative events play out in response to your actions. You have the option to play as a handful of characters that decide to take up arms in this conflict. On a large scale, the game is about King Arthur clashing with his son, Mordred. The story of the game is rooted in Arthurian mythology.
